A while ago, DreamHack announced some new for this years StarCraft 2 tournaments also called DreamHack EIZO OPEN 2012. This year DreamHack put a lot of focus on StarCraft 2 with bigger and more events, more prize money and more players. DreamHack has decided to have 6 events over the year and finish it with the Grand finals at DreamHack Winter 2012.
The Events
DreamHack Open: Stockholm – April 21-22 (Prize purse: SEK 150 000)
DreamHack Open: Summer – June 16-19 (Prize purse: SEK 200 000)
DreamHack Open: Valencia – September 21-23 (Prize purse: SEK 150 000)
DreamHack Open: Bucharest – October 27-28 (Prize purse: SEK 150 000)
DreamHack Open: Winter Grand Final – November 22-25 (Prize purse: SEK 550 000)
It’s also a new system to how the tournaments should be. You will be able to sign up for the events for a tournament fee. It will start off with a group stage that will lead in to single elimination playoffs. Then the quarter-finals, semi-finals and the Grand final, which will be played on a stage before a huge audience.
All minor events will help players qualified for the Grand Final at DreamHack Winter 2012. Top 2 from each event will be directly qualified to the finals, 12 players will come through the points that they earned out on the other events. There will be one last chance to qualify on DreamHack Winter when 4 players will have a place in the final player pool for the big Finals


“While Apple generates more than $575 in profit for every iOS device, and according to estimates in 2007 Apple earned more than $800 on every iPhone sold through ATT, Horace Dediu reports that Android generated less than $550m in revenues for Google between 2008 and the end of 2011, earning only $1.70 per year, per Android device — explaining how Apple is sucking up two thirds of the profit in the mobile phone business. Dediu’s starting point is a settlement offer Google made to Oracle of $2.8 million and 0.515% of Android revenues on an ongoing basis. His assumption is that those numbers represent Google’s revenue from Android to date. ‘If this is the case,’ writes Dediu, ‘We have a significant breakthrough in understanding the economics of Android and the overall mobile platform strategy of Google.’ Of course profitability is not the only reason Google is in the mobile phone business. ‘P&L considerations were not the only (or even at all) factors in investment for Google. Having a hedge against hegemony of potential rivals, having a means to learn and develop new business and having a role in defining the post-PC computing paradigm are all probably bigger considerations than profitability,’ writes Dediu. ‘My guess is that Android is not a bad business. But it’s also not a great one.’”
