The idea of purchasing a personal computer may be appealing to a lot of people, however they may feel undecided as weather to go for a traditional desktop computer or for a light weight portable notebook. Several aspects should be taken into consideration as for the purposes of such acquisition. If the main purpose of buying a computer is for occasional use, regardless if it is for work or entertainment activities, one may consider buying a traditional desktop computer taking in consideration that its price is usually lower than the portable version. (more…)
Adobe’s chief of developer relations Mike Chambers thinks the company didn’t do a good enough job explaining why it’s stopping work on Flash for mobile Web browsers.
So he took to his personal blog to make the case more clearly.
Here are the three big reasons he lists:
HTML5 is already almost universally supported in mobile browsers and Adobe realized that Flash would never get there. “Our goal has always been to obtain the same level of ubiquity for the Flash Player on mobile browsers, but, at the end of the day, it is something that did not, and was not going to happen.”
Apps made browser-based apps less necessary. “Essentially, users’ preferences to consume rich content on mobile devices via applications means that there is not as much need or demand for the Flash Player on mobile devices as there is on the desktop.”
Fragmentation. To make Flash work on mobile platforms, Adobe had to work with multiple hardware makers (Motorola, Samsung), platform companies (Google, RIM), and component manufacturers (like Nvidia). That took too much time. “This is something that we realized is simply not scalable or sustainable.”
He does not mention many of the complaints that led Apple to refuse to support Flash on its mobile devices, like reliability and battery life drain.
He also made the case that Adobe is not killing Flash completely.
Adobe will continue investing in and promoting Flash for desktop browsers, as well as AIR on mobile devices. (AIR lets developers build apps in Flash, HTML, and other technologies, then package those apps to run on multiple platforms, including both mobile and desktop computers.)
Don’t have the room for both a billiards table and a work desk/dinner table in your small home? Well if you can cough up $20,250+ (£12,497) that’s one less home furnishing decision you have to make. The oddly named Very(Tables), from French company Chevillotte, is another one of those converting billiard tables that hides it’s true nature when guests are over for a meal. Instead of just slapping a 3/4-inch piece of plywood and a tablecloth on top of your standard pool table like most civilized folk do, the Very(Tables) features a cranking mechanism that raises the table’s playing surface until it’s flush with the table’s edge.
Underneath the table is a web of metal wires that serve to catch and collect the pool balls as they’re sunk, as well as removable ‘plates’ that sit atop the playing surface when it’s raised so you don’t damage or stain the felt. I guess the fact that the table’s clever engineering means that it’s just 4 inches thick might be worth the price tag, but I haven’t got my chequebook out just yet. Of course if you’re already dropping that much money on a pool table, I doubt you’ll want to spend your time manually cranking it up and down. So you’ll probably want to go for the motorized option, which adds an additional $4,500+ (£2,797) to the bottom line.